Sökning: "cognitive value"
Visar resultat 1 - 5 av 218 uppsatser innehållade orden cognitive value.
1. Attraktionens påverkan i rekryteringsprocessen : en kvantitativ studie om kognitiva fördomar
Kandidat-uppsats, Linnéuniversitetet/Institutionen för psykologi (PSY)Sammanfattning : The study was based on cognitive biases with the aim of investigating the extent to which the individual's physical appearance affects the hiring process, and whether individuals who are perceived as more attractive are ascribed more positive characteristics. The study was conducted with a quantitative method, where the data collection was done via an online survey with 62 respondents, the majority of whom had previous experience of decision- making in a recruitment context. LÄS MER
2. The quest of a defeated Self - understanding identity management in post-Soviet Russia
Kandidat-uppsats, Lunds universitet/Statsvetenskapliga institutionenSammanfattning : A certain volatility in regard to Russia’s relationship to the West has characterized international political space since 1991. If Gorbachev and Yeltsin succeeded in negating the Soviet Russian past to thus attempt to make possible an integration with the value community of Western civilizations, Putin has conducted a strategy that initially seemed to be aimed at securing global multipolarity and internationally governing principles of Westphalian sovereignty, non-intervention and territorial integrity. LÄS MER
3. Confident in my class: A secondary data study of maths motivation and students’ sociodemographic factors in grade three and four in Sweden.
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik och specialpedagogikSammanfattning : Aim: This thesis aims to point to how motivation as well as achievement in maths and students’ sociodemographic factors can correlate for grade three and four in Swedish schools. Theory: The two theories used in the thesis are Expectancy-value Theory by Eccles and Cultural Capital by Bourdieu. LÄS MER
4. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning
Magister-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. LÄS MER
5. Learning Through Taking Action : An empirical study into the early-stage business model development for a novel technology
Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : This thesis examines the critical factors shaping early-stage business model development. As a result, this paper provides insights and recommendations for the effective commercialization of innovations. LÄS MER