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Visar resultat 1 - 5 av 45 uppsatser som matchar ovanstående sökkriterier.
1. FACEBOOK IS NOW META. Meta's corporate sociotechnical imaginary and the discursive construction of the Metaverse as the social platform of the future
Master-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : The interpretive discourse-analytic framework of the Sociology of Knowledge Approach to Discourse is used to analyze how Meta's senior executives discursively frame the use of augmented reality and virtual reality in order to position the Metaverse as the next social platform during Connect 2021. The findings suggest five interpretive schemas that characterize the Metaverse as a social platform of the future: (a) the Metaverse as the next version of the Internet; (b) the Metaverse as a facilitator of presence and a connector of people; (c) the Metaverse as a marketplace in the Metaverse economy; (d) the Metaverse as a ubiquitous place in our daily lives; and (e) the Metaverse as a space designed in a responsible manner. LÄS MER
2. Challenges of Online Security for Senior Citizens
Magister-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Senior citizens are among the most vulnerable groups of cyber victimization in today’s contexts. Ensuring online security for the elderly has become extremely critical as the global elderly population is on the rise and the incident of cyber victimization is rapidly growing causing financial and societal problems for them. LÄS MER
3. Facing the digital divide in E-stonia: A field study on the inclusion of senior citizens in the digital society of Estonia
Master-uppsats, Lunds universitet/Institutionen för strategisk kommunikationSammanfattning : With the vast processes of digitalization and digitization taking place in many countries in the world, the small northeastern European country Estonia has managed to make incredible advancements in the field of technology and in creating a digital society. Today, the most digitized country and government in the world provides a vast majority of governmental services online, presents the most unicorns per capita in the world and is establishing digital embassies. LÄS MER
4. Gamification and its effect on investor behaviour : A qualitative study investigating the gamified trading platform Avanza
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/FöretagsekonomiSammanfattning : The gamification trend has in recent years gained a strong hold across the field of finance. Market participants are leveraging the benefits of implementing game-design elements to previously mundane banking activities. LÄS MER
5. Seniorers informationbeteende i vardagen : Anpassningar och barriärer i det digitala samhället
Kandidat-uppsats, Umeå universitet/Sociologiska institutionenSammanfattning : Research has shown that seniors are a group that use digital devices and the internet differently than the ”digital natives” born into the digital era. The senior group is growing and the population in this group is constantly changing. LÄS MER