Sökning: "text games"
Visar resultat 1 - 5 av 144 uppsatser innehållade orden text games.
1. The “Magic Gathering” of Comprehension Devices : A diachronic systemic functional linguistics analysis of MTG game card texts
Kandidat-uppsats, Stockholms universitet/Engelska institutionenSammanfattning : This study investigates the diachronic shift of revised card texts in the tabletop collectible card game ‘Magic: The Gathering’. The lexicogrammatical patterns found are compared to theories on comprehension and learning, and to the development of the game. LÄS MER
2. Kommunikation inom kortspel
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Syftet med studien var att undersöka hur olika kommunikationsmedel påverkar kortspelare, och vilken kommunikationsmetod som skulle vara mest gynnsam i olika situationer. Foruminlägg indikerar att bristen på kommunikationsmetoder i kortspel är ett problem, eftersom det begränsar social interaktion mellan spelare. LÄS MER
3. Spel - en fet bonus för samhället? : Legitimering av spelande i Svenska Spels reklamserie ”Världens svenskaste spelbolag”
Kandidat-uppsats, Karlstads universitetSammanfattning : Today, many people in Sweden suffer from gambling addiction, and gambling advertising is one of the contributing factors to people becoming addicted. The purpose of the study is to critically analyze how gambling advertising legitimizes gambling, in this case, Svenska Spel's commercials. LÄS MER
4. "But Maybe They Should Feel Lost": Magical Literariness in the Computer Game Kentucky Route Zero
Master-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)Sammanfattning : This thesis investigates the poetical interplays of the contemporary magical realist computer game Kentucky Route Zero. Through the notion of literariness coined by the Russian formalists, the work centers on the ways the game operates with the established conventions of magical realism. LÄS MER
5. Exploring the effect of different hints on flow state in Virtual Reality
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. LÄS MER