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Visar resultat 1 - 5 av 22 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Beställningsfilm som arkivdokument : En jämförande diskursanalys mellan svenska och amerikanska arkiv

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Nanna Olsson; [2023]
    Nyckelord :Non-theatrical film; Sponsored films; Baumer films; Tullbergs film; National Board of Review; Film censorship; Beställningsfilm; Baumer films; Tullbergs film; National Board of Review; Filmcensur; Statens biografbyrå;

    Sammanfattning : The subject of non-theatrical films is an understudied topic in archival science. This paper shows how the different approaches to censorship measures that were in play during the 1920s have affected the archiving of non-theatrical films. LÄS MER

  2. 2. HTR in the making : En studie av hur Handwritten Text Recognition görs vid tre svenska arkivverksamheter

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Camilla Schön; [2023]
    Nyckelord :Archival science; Handwritten Text Recognition; Actor-Network Theory; artificial intelligence; The Swedish National Archives; Swedish National Heritage Board; Uppsala University Library; Cultural Sciences;

    Sammanfattning : In the current archival science paradigm, archives implement AI-technologies to provide content as structured, machine-readable data. One of these technologies is Handwritten Text recognition (HTR) which can transcribe handwritten text. Thus, HTR turn raw digitized archival documents into machine-readable format. LÄS MER

  3. 3. Att skapa ett webbarkiv : en analys av tre svenska initiativ

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Julia Sarén Lundahl; [2023]
    Nyckelord :Web archives; Social media; Cultural heritage; Archival access; Post custodial; Archival paradigm; Webbarkiv; sociala medier; digitalt kulturarv; tillgängliggörande; post-custodial; arkivteorietiska paradigm;

    Sammanfattning : Only a few extensive web archiving projects have been conducted in the Swedish cultural heritage sector with the goal of preserving digital cultural heritage and advancing research. This thesis aims to acquire knowledge on how such projects can be executed by analyzing three different projects of that kind. LÄS MER

  4. 4. Arkiv till salu – nu och i framtiden : En intervjustudie om svenska och brittiska arkivinstitutioners roll som marknadsaktörer.

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Lisa Elofsson; [2023]
    Nyckelord :Archive; Auction; Cultural property; Manuscript; Private archive; Valuation; Auktion; enskilda arkiv; fideikommiss; handskrifter; kulturarvsskydd; värdering;

    Sammanfattning : This research thesis explores the evolving nature of institutional archival acquisitions, emphasizing the economic and symbolic value of archives. Despite it being relatively underexplored and its status as a niche market, the market concerning private archives bear real effects on donor choices and interinstitutional competition, and no less holds the potential for expansion. LÄS MER

  5. 5. Spelhistoriens arvingar : En arkivstudie av svenska spelares attityder till digitalt spelbevarande

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :András Szilagyi; [2023]
    Nyckelord :ALM; archive; archival science; archival paradigm; digital games; gamers; actornetwork theory; attitudes; phenomenology; quantitative; survey; sociocultural; game preservation; textual analysis; ABM; arkiv; arkivvetenskap; arkivparadigm; digitala spel; spelare; actor-network; theory; attityder; fenomenologi; kvantitativ; enkät; sociokulturell; spelbevarande; textanalys; Cultural Sciences;

    Sammanfattning : This thesis aims to elicit different attitudes toward digital game preservation among Swedish digital game players. The questions in focus can be divided into two groups: the attitudes toward preservation of the games themselves, and the attitudes toward safeguarding the sociocultural aspects that stem from player interaction with digital games. LÄS MER