Sökning: "image land"

Visar resultat 31 - 35 av 199 uppsatser innehållade orden image land.

  1. 31. "Jag är ingen antivaxxer men..." : En kvalitativ utredning om vaccinmotståndet i Sverige

    Magister-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Hanna Degerhäll; [2021]
    Nyckelord :Vaccine resistance; social media; trust; risk; individualism; credibility; critical discourse analysis; Vaccinmotstånd; sociala medier; tillit; risk; individualism; trovärdighet; kritisk diskursanalys;

    Sammanfattning : Vaccine resistance is not a new phenomenon, skeptics have always existed since the very first vaccines became available. However, it has become clear since the Covid-19 pandemic that vaccine resistance is a widespread societal issue that is becoming increasingly widespread. LÄS MER

  2. 32. Remember Me by My Goat : Stories of Relatedness in More-than-Human Worlds of Maasai Women in Kenya

    Master-uppsats, Stockholms universitet/Socialantropologiska institutionen

    Författare :Linda Eikestam; [2020]
    Nyckelord :Kenyan Maasai; women; multispecies relations; resource access;

    Sammanfattning : This thesis explores the lives of Maasai women today in general, and in particular as seen through the lens of one woman, and her social network in Kajiado County, southern Kenya. By using a storytelling approach, I let the women’s own vivid stories, thoughts and priorities stay in focus. LÄS MER

  3. 33. Transreality

    Uppsats för yrkesexamina på avancerad nivå, KTH/Arkitektur

    Författare :Emmelina Gateman; [2020]
    Nyckelord :virtual; representation; video game design; low poly; image fabrication; displacement; worldbuilding;

    Sammanfattning : How can we as architects interact with external practices, such as video games? Are there relevant aspects to be found, and what are the ways in which they could be approached? This project grounds itself in three different personal interests; architecture, digital design tools and video games, or more specifically: ”What kind of architectural expressions and spaces could be created if we design in the borderland between the real and the virtual game?” This is an experimental project that approaches a few aspects of video game design, as well as potential qualities of virtual worlds. It concerns itself with image based digital massing, level design as basis for program or composition on site, as well as being on the border between the real and the virtual. LÄS MER

  4. 34. Crazy Rich Asians: dramakomedi eller reklamkanal? : En kvalitativ studie om svenska studenters tolkningar av Singapores nationsvarumärke genom film.

    Kandidat-uppsats, Jönköping University/HLK, Medie- och kommunikationsvetenskap

    Författare :Anna Olsson; Julia Bryngelsson; [2020]
    Nyckelord :Crazy Rich Asians; film; Singapore; nation brand; brand image; encoding and decoding theory; Crazy Rich Asians; film; Singapore; nationsvarumärke; varumärkesimage; inkodning- och avkodningsteorin;

    Sammanfattning : Nationer är komplexa varumärken i kontrast till organisationers eller företags varumärken. De omfattar en rad aspekter såsom exempelvis turism, näringsliv och politik. Trots det, är det minst lika viktigt för ett land att skapa ett gott rykte kring sitt varumärke. LÄS MER

  5. 35. Analysis of floodplain population dynamics in the USA from 1790 to 2010​

    Master-uppsats, KTH/Hållbar utveckling, miljövetenskap och teknik

    Författare :Firoza Akhter; [2020]
    Nyckelord :Floodplain; levee; flood damage; flood insurance; population dynamics; population growth rate;

    Sammanfattning : Floodplain is an important location for the economic and social development of society throughout history, although it afflicted by different disasters like floods and bank erosion from time to time. Population dynamics and distribution trends have important effects on the landscape and society. LÄS MER