Sökning: "key design features"

Visar resultat 1 - 5 av 162 uppsatser innehållade orden key design features.

  1. 1. Blockchain-based e-voting system without digital ID: A Proof-of-Concept

    Kandidat-uppsats, Karlstads universitet/Institutionen för matematik och datavetenskap (from 2013)

    Författare :Leonard Schick; [2024]
    Nyckelord :Computer science; Cryptography; Crypto; Blockchain; Distributed systems; e-voting; electronic voting; Ethereum; Hyperledger; Hyperledger besu; Decentralization; Datavetenskap; Kryptografi; Blockkedja; Distribuerade system; e-röstning; Elektronisk röstning; Blinda signaturer; Ethereum; Hyperledger Besu; Decentralisering;

    Sammanfattning : Electronic voting systems have the potential to offer a cost effective, secure and transparent way of communicating with the citizens, increasing trust and participation. However creating a secure open source electronic voting system providing confidentiality and transparency with sufficient performance has long been a challenge. LÄS MER

  2. 2. Accessibility and Usability in the City of Malmö : Assessing the Implementation of Universal Design on Pedestrian Walkways for the Blind and Visually Impaired

    Master-uppsats, Malmö universitet/Institutionen för Urbana Studier (US)

    Författare :Xiaotong Zheng; [2023]
    Nyckelord :universal design; accessibility; usability; blind and visually impaired people; pedestrian walkway;

    Sammanfattning : This paper presents a case study conducted in Malmö, Sweden, with the aim of examining and improving the accessibility and usability of pedestrian walkways for blind and visually impaired people (BVIP). The study focuses on identifying the obstacles faced by BVIPs in using pedestrian walkways in Malmö and proposes strategies to enhance their accessibility. LÄS MER

  3. 3. Generating terrain features using software agents

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Marcus Sköld; [2023]
    Nyckelord :PCG; Game development; Procedural Content Generation; Terrain; Agent; Spelutveckling; terräng; agent;

    Sammanfattning : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. LÄS MER

  4. 4. Designing Diverse Features to Reduce the Filter Bubble Effect on Social Media

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Ramya Kandula; [2023]
    Nyckelord :Filter bubbles; recommender systems; diversity; social media; filter bubblor; rekommenderande system; mångfald; sociala medier;

    Sammanfattning : The filter bubble effect has been an active area of research that has been explored in various contexts within social media. Research on recommender system designs within filter bubbles has received a lot of attention, mainly due to its impact on the phenomena. LÄS MER

  5. 5. Accessible UX in digital 3D application solutions on the example of the planning experience by IKEA : An empirical mixed-method approach beyond accessibility

    Magister-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Hoang Dung Nguyen; [2023]
    Nyckelord :Accessibility; Usability; User Experience Design; 3D; WCAG 2.1; Planning Tool; E-Commerce Website; Empirical Mixed-Method Study;

    Sammanfattning : The research investigates the feasibility of applying 2D accessibility guidelines to enhance a 3D digital planning tool's accessibility for individuals with visual impairments. Three primary research questions guide this study. It incorporated a mixed-method data collection approach to comprehensively investigate these questions. LÄS MER