Sökning: "the game industry ABM"
Hittade 4 uppsatser innehållade orden the game industry ABM.
1. Can Video Game's Invincible Protagonist Beat Capitalism? : A political genealogy through Cyberpunk 2077, Death Stranding, and Disco Elysium
Master-uppsats, Uppsala universitet/Institutionen för ABMSammanfattning : The thesis is a meta-narrative discourse regarding the subversion in the representation of late capitalist realism. Through a post-humanist Marxist perspective, it connects three video game industry’s favorites with the ultimate question of capitalism: Cyberpunk 2077, Death Stranding, and Disco Elysium. LÄS MER
2. Spelar spelare någon roll? Svenska spelares tankar kring och erfarenheter av spelbevarande ur ett arkivperspektiv
Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskapSammanfattning : This master thesis examines positions to long-term preservation of digital games in Sweden. Digital games are a new artform and type of cultural heritage but few actions have been taken to preserve them in an institutional context. If nothing is done now digital games risk disappearing very soon. LÄS MER
3. ’Save file empty’ : ABM-institutioners och spelföretags tankar kring digitalt spelbevarande
Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskapSammanfattning : ‘Save file empty’: ALM institutions’ and game developers’ thoughts regarding digital games preservation This master’s thesis examines attitudes towards the preservation of digital games in Malmö, Sweden. Malmö is one of Europe’s largest gaming hubs and is home to many game studios. LÄS MER
4. En kultur utan arv, ett arkiv utan innehåll: ABM ur ett digitalt spelbevarande perspektiv
Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskapSammanfattning : This thesis studies ALM-institutions, archives, libraries and museums, together as well as separate entities, from the perspective of digital game preservation. How do game preservationists view ALM-institutions? Since digital games are part of our modern day cultural heritage, should they be part of general cultural heritage preservation strategies, and therefore the responsibility of ALM-institutions? As a theoretical background I have studied the attitudes and ideas regarding ALM and digital preservation in general. LÄS MER