Sökning: "Computer Programming"

Visar resultat 16 - 20 av 416 uppsatser innehållade orden Computer Programming.

  1. 16. Perception of variety in forests in relation to reducing polygon count : Exploring human perception in computer graphics and computer graphics education

    Uppsats för yrkesexamina på avancerad nivå, KTH/Lärande

    Författare :Amani Najimudeen; [2023]
    Nyckelord :aggregates; perception; forests; computer graphics education; aggregat; mänsklig uppfattning; skogar; datorgrafikundervisning;

    Sammanfattning : By taking human perception into account in computer graphics, time and processing power may be utilised more efficiently when modelling and rendering scenes. Exploring possibilities for reducing the complexity of forest scenes is particularly interesting because of the geometric complexity of trees, the effects of which are compounded by dense, large-scale forests. LÄS MER

  2. 17. Design of auxiliary communication for audio between computers and DSPs : Programming and optimization of computational resources

    Uppsats för yrkesexamina på grundnivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Eriksson Janze Oscar; [2023]
    Nyckelord :DSP; Audio-communication; Auxiliary; AUX; phone connector; USB-audio; STM32; ADC; AD-converter; filterbank; hearing aid; signalprocessor; ljudkommunikation; ljudkabel; AUX; USB-ljud; STM32; hjälpmedel; ADC; analog-till-digital-omvandlare;

    Sammanfattning : This thesis report is about designing a prototype and establishing audio communication between a computer and Digital Signal Processor (DSP) using two preamp circuits using both auxiliary and USB connection. The paper gives the reader an overview on how audio is transmitted from a computer, through the system and to the desired output. LÄS MER

  3. 18. Kan chatbotar lösa kodningsuppgifter bedömda av automatiska rättningsverktyg inom högre utbildningar? : En studie av ChatGPT

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Nora Dunder; Saga Lundborg; [2023]
    Nyckelord :ChatGPT; GPT-3; OpenAI; Academic Integrity; Cheating; Artificial intelligence; Python; Programming; Kattis; Automated Assessment Systems; Higher Education; ChatGPT; GPT-3; OpenAI; Akademisk integritet; Fusk; AI; Artificiell intelligens; Python; Programmering; Kattis; Automatiskt rättningssystem;

    Sammanfattning : The present study examines ChatGPT-3's ability to generate code solutions for introductory programming courses in computer science and the potential implications for academic integrity. An experiment was conducted where ChatGPT was tested on programming problems from Kattis, an automatic software grading tool for computer programs, used in higher education. LÄS MER

  4. 19. A Hypnotic Digital Artefact

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Micaela Cederlund; [2023]
    Nyckelord :Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Sammanfattning : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. LÄS MER

  5. 20. Automated Image Pre-Processing for Optimized Text Extraction Using Reinforcement Learning and Genetic Algorithms

    Kandidat-uppsats,

    Författare :Rahmat Rohoullah; Månsson Joakim; [2023]
    Nyckelord :BRISK; YOLO; Reinforcement learning; Evolutionary algorithm; OCR; Image pre-processing; Computer vision; BRISK; YOLO; Förstärkningslärning; Evolutionär algorithm; OCR; Bildförbehandling; Datorseende;

    Sammanfattning : This project aims to develop an automated image pre-processing chain to extract valuable information from appliance labels before recycling. The primary goal is to improve optical character recognition accuracy by addressing noise issues using reinforcement learning and an evolutionary algorithm. LÄS MER