Sökning: "Female gamers"

Visar resultat 6 - 10 av 23 uppsatser innehållade orden Female gamers.

  1. 6. Virtuella spelavatarer: könsstereotyper i League of Legends

    Kandidat-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Märta Perhag; Kristina Riley; [2021]
    Nyckelord :Game Avatars; Virtual world; Gender stereotypes; The Proteus Effect; Cybertype; Spelavatarer; Virtuell värld; Könsstereotyper; Cultural Sciences;

    Sammanfattning : This thesis investigates if stereotypes and norms are projected in the virtual world. The study specifically aims to understand this through delving into the virtual game League of Legends to inquire if and, in that case, what gender stereotypes are used when constructing gaming avatars. LÄS MER

  2. 7. Learning by gaming : A comparison of how Swedish upper secondary male and female students learn English

    Uppsats för yrkesexamina på grundnivå, Mälardalens högskola/Akademin för utbildning, kultur och kommunikation

    Författare :Annette Mattsson; [2020]
    Nyckelord :extramural English; multiplayer online games;

    Sammanfattning : Earlier research has suggested that online gaming can be an effective way of acquiring English as a second or foreign language. It can both increase language proficiency (vocabulary or oral proficiency) and have a positive impact on affective filters such as motivation or willingness to communicate. LÄS MER

  3. 8. E-sports, A Man's World? How Gender Ratios in E-Sports Teams Affect Perceptions

    C-uppsats, Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Författare :Jonny Baho; Axel Neikter; [2019]
    Nyckelord :E-sports; Marketing; Perceptions; Gender; Streaming;

    Sammanfattning : E-sports have gone from being a niche community of video gamers to becoming mainstream, with million dollar prize pools for the best players. With the growth of e-sports, companies have increasingly become interested in sponsoring teams, sometimes going as far as to found their own teams. LÄS MER

  4. 9. Lömska demoner i drömska domäner : Representationer av fiktiva bibliotek och bibliotekarier i dataspel

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Richard Holmström; [2019]
    Nyckelord :Video Games; Libraries; Librarians; Representations; Stereotypes; Fantasy; dataspel; bibliotek; bibliotekarier; representationer; stereotyper; fantasy;

    Sammanfattning : Introduction. Stereotypical representations of libraries and librarians in popular culture and media have been a cause of concern for decades. Nevertheless, representations of fictional libraries and librarians in video games have so far been ignored by scholars. This thesis aims at an initial mapping of this uncharted territory. LÄS MER

  5. 10. Spelkaraktärer i TV- och datorspel : En studie om spelkaraktärers betydelse för spelupplevelsen

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Alexandra Söderlund; [2019]
    Nyckelord :Gender character; Female gamers; Female character; Game developer; Woman representation in games.; Köns karaktärer; kvinnliga spelare; kvinnliga spelkaraktärer; spelutveckling; presentation av kvinnor i spel.;

    Sammanfattning : Computer and video games have taken the world by storm, since their creation the interest for these games has increased and approximately 62% of the Swedish population now plays computer or video games. A game character is of tremendous importance in a game and plays a central part in the whole game, however, the portrayal of these characters are often unrealistic. LÄS MER