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Visar resultat 1 - 5 av 6 uppsatser som matchar ovanstående sökkriterier.
1. Hur Habitica stödjer de psykologiska behoven autonomy, competence och connectedness för bibehållen motivation : En kvalitativ studie av den digitala uppgiftshanteraren Habitica, gamification och inre motivation
Kandidat-uppsats, Södertörns högskola/MedieteknikSammanfattning : The task manager Habitica was studied to explain 1) How Habitica motivates by satisfying the psychological needs identified by SDT and 2) Why users keep using Habitica. Based on theories of gamification, motivation and the theoretical framework METUX an interview study was conducted with 10 participants followed by a thematic analysis. LÄS MER
2. The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life
Master-uppsats, Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierSammanfattning : Sleep is a crucial part of our lives, as we spend about one-third of our lives sleeping. In a digital age, mobile apps on smartphones play an important role in self-improvement regarding sleep. Gamification techniques can be particularly employed by app designers to strengthen users’ motivation and participation. LÄS MER
3. Gymification - Inducing Intrinsic Motivation through a Gamified Gym Application
Kandidat-uppsats, Högskolan i Jönköping/Internationella HandelshögskolanSammanfattning : Abstract Background: Both the fitness and gamification industry are booming with no signs of slowing down in the near future. Gamified applications are entering the markets, attempting to induce gameful elements into tedious environments to enhance intrinsic motivation. LÄS MER
4. Gameful learning through The Lens of Intrinsic Skill Atoms
Master-uppsats, Linköpings universitet/Interaktiva och kognitiva systemSammanfattning : Creating applications and systems that effectively motivate users is very important both in business and education. Using design practises from game development in non- game settings to exploit its ability to engage players has become increasingly more popular in recent time to attract and encourage users. LÄS MER
5. Gamification of in-house enterprise settings : A literature review
Magister-uppsats, Umeå universitet/Institutionen för informatikSammanfattning : The practice of utilizing gameful design elements in in-house enterprise settings is an emerging phenomena. Research on the subject is, however, disciplinarily dispersed and difficult to find. Further, there are no summary overviews of subject. LÄS MER