Sökning: "Grand narrative"
Visar resultat 16 - 20 av 31 uppsatser innehållade orden Grand narrative.
16. SKAM - En bra serie eller ett utmärkt transmediafenomen? : En studie om NRKs framgångsrika transmediaproduktion SKAM
Kandidat-uppsats, Umeå universitet/Institutionen för informatikSammanfattning : Young audiences of today live in a society of constant converging of digital artefacts and media production principles. No longer is it enough to sit back and watch a TV-show. These audiences expect to activate themselves within multiple platforms, to become active participants instead of passive spectators. LÄS MER
17. A Discourse Analysis on the Swedish Non-Ratification of the Indigenous and Tribal Peoples Convention - A Critical Postcolonial Perspective
Kandidat-uppsats, Lunds universitet/Statsvetenskapliga institutionenSammanfattning : ILO 169 – Indigenous and Tribal Peoples Convention - is an international treaty that deals exclusively with the rights of indigenous peoples. Sweden is a country that normally commits to human rights and international treaties. However, it is still one of the countries that has not ratified ILO 169. LÄS MER
18. Moder Svea fjättrad : En narrativ analys av Sverigedemokraternas politik med fokus på historiekultur och historiebruk
Magister-uppsats, Lunds universitet/HistoriaSammanfattning : The subject of this thesis is derived from the scientific problem of the encounter between history and politics. The aim is to analyse the Sweden Democrats' use of history which manifests itself in their political rhetoric. LÄS MER
19. Video Games and Contemporary Esotericism: A study of eco-spirituality and the Grand Polemical Narrative in Final Fantasy VII
Magister-uppsats, Göteborgs universitet/Institutionen för litteratur, idéhistoria och religionSammanfattning : The concern of this essay is how religious change can be understood through the way that conceptions of religiosity and spirituality are represented in popular culture. The success of works of popular culture are due to the ability of these works to resonate with a large number of people, which suggests that popular culture reflects the hopes, desires, fears and anxieties of these people. LÄS MER
20. Mellan digitala och fysiska världar : En utredning av immersionens och realismens retorik i kommersiella datorspel
Master-uppsats, Södertörns högskola/Institutionen för kultur och lärandeSammanfattning : This master thesis examines commercial video games and their relation to the concept of immersion and realism. Games as a communicative medium is quite a new area of interest within rhetorical research in Sweden. LÄS MER