Sökning: "Minecraft"

Visar resultat 31 - 35 av 51 uppsatser innehållade ordet Minecraft.

  1. 31. Blockbyggande medborgardialog i planeringen

    Kandidat-uppsats, Lunds universitet/Institutionen för kulturgeografi och ekonomisk geografi

    Författare :David Midbjer; [2016]
    Nyckelord :Planning; Minecraft; citizen participation; civil dialogue; Social Sciences;

    Sammanfattning : This paper is a study of how actors have chosen to utilize the videogame Minecraft, as a way of getting citizen involved in the planning of spaces. This is done by interviews with people in charged for leading the projects, in aim for answering if citizen participation is increased. LÄS MER

  2. 32. Det visuella nöjet : En studie av spelestetik och dess påverkan på användarupplevelser

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Jennifer Lindqvist; [2016]
    Nyckelord :digitala spel; spelestetik; UX; användarupplevelser;

    Sammanfattning : Aesthetics is an important part of a user experience and can affect users in several different ways. This study aims to examine how the aesthetics of games affect the user experience and furthermore, it tries to establish which aspects and elements of game aesthetics that are relevant for this purpose. LÄS MER

  3. 33. The “Reality” of Misogyny in Online Gaming Communities : A Qualitative Study on Female Minecraft Players

    Master-uppsats, Stockholms universitet/JMK

    Författare :Jana Graso; [2016]
    Nyckelord :misogyny; gendertrolling; Minecraft; gaming; digital dualism; GamerGate; gender;

    Sammanfattning : This study explores the implications of misogyny in the virtual and physical worlds. The 2014 GamerGate scandal shed light on the immense violence to which female gamers and gaming entertainment consumers are so frequently exposed to. Minecraft is the most played mass online multiplayer game in the world with over 100 million copies sold. LÄS MER

  4. 34. A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Mikael Hansson; Stefan Karlsson; [2016]
    Nyckelord :first-person; video games; identification; identity; self; self-perception; perception; immersion; narrative; user-study; charakter; fictional; role-playing; narratology; ludology; ludonarrative; ludonarrative dissonance; walking simulator; crafting survival; Dear Esther; Minecraft; player presence; role;

    Sammanfattning : In this study we aimed to investigate the process through which players of video games situate, and form an understanding of their presence within the virtual game environment. This study specifically investigates this process in games played through a first person perspective with the intention of minimising the amount of visual information provided the participants. LÄS MER

  5. 35. Event segmentation causes a release of proactive interference - an attempt to integrate two classical paradigms

    Kandidat-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Alexander Dahlström; [2016]
    Nyckelord :Short-term memory; Proactive interference; Event segmentation; Event boundary; Social Sciences;

    Sammanfattning : Past research on proactive interference has yielded many ways to cause a release of proactive interference. At the same time, the event segmentation paradigm attempts to explain why memory is sometimes enhanced and sometimes diminished and how we understand the world through perception. LÄS MER