Sökning: "Minecraft"
Visar resultat 31 - 35 av 51 uppsatser innehållade ordet Minecraft.
31. Blockbyggande medborgardialog i planeringen
Kandidat-uppsats, Lunds universitet/Institutionen för kulturgeografi och ekonomisk geografiSammanfattning : This paper is a study of how actors have chosen to utilize the videogame Minecraft, as a way of getting citizen involved in the planning of spaces. This is done by interviews with people in charged for leading the projects, in aim for answering if citizen participation is increased. LÄS MER
32. Det visuella nöjet : En studie av spelestetik och dess påverkan på användarupplevelser
Kandidat-uppsats, Umeå universitet/Institutionen för informatikSammanfattning : Aesthetics is an important part of a user experience and can affect users in several different ways. This study aims to examine how the aesthetics of games affect the user experience and furthermore, it tries to establish which aspects and elements of game aesthetics that are relevant for this purpose. LÄS MER
33. The “Reality” of Misogyny in Online Gaming Communities : A Qualitative Study on Female Minecraft Players
Master-uppsats, Stockholms universitet/JMKSammanfattning : This study explores the implications of misogyny in the virtual and physical worlds. The 2014 GamerGate scandal shed light on the immense violence to which female gamers and gaming entertainment consumers are so frequently exposed to. Minecraft is the most played mass online multiplayer game in the world with over 100 million copies sold. LÄS MER
34. A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games
Kandidat-uppsats, Umeå universitet/Institutionen för informatikSammanfattning : In this study we aimed to investigate the process through which players of video games situate, and form an understanding of their presence within the virtual game environment. This study specifically investigates this process in games played through a first person perspective with the intention of minimising the amount of visual information provided the participants. LÄS MER
35. Event segmentation causes a release of proactive interference - an attempt to integrate two classical paradigms
Kandidat-uppsats, Lunds universitet/Institutionen för psykologiSammanfattning : Past research on proactive interference has yielded many ways to cause a release of proactive interference. At the same time, the event segmentation paradigm attempts to explain why memory is sometimes enhanced and sometimes diminished and how we understand the world through perception. LÄS MER