Sökning: "Alvarez Díaz María Guadalupe"

Hittade 2 uppsatser innehållade orden Alvarez Díaz María Guadalupe.

  1. 1. WOMENʼS WOVEN WEB - Activating the Biographical Dictionary of Swedish Women through Social Network Narratives

    Master-uppsats, Göteborgs universitet/Institutionen för litteratur, idéhistoria och religion

    Författare :Alvarez Díaz María Guadalupe; [2020-11-23]
    Nyckelord :Social Network Analysis; SNA; mixed methodologies; lexikon; SKBL; IDN; Interactive Digital Narratives; kvinnor; kvinnorörelse; kvinnohistoria; kvinnliga studier; hemslöjd; textilkonst; mönsterritare; slöjdare; 1800-talet; 1900-talet; konstnärer; formgivning; kulturhistoria; pionjärer; entreprenörer; visualiseringar; socialt nätverk; kontakt; tekniska skolor; digital humaniora; lexicon; Swedish domestic handicraft; Swedish textile art; 19th Century; 20th Century; Swedish Technical schools; pioneers; entrepreneurs; network visualizations; female studies; digital humanities;

    Sammanfattning : When the Biographical Dictionary of Swedish Women (Svenskt kvinnobiografiskt lexikon, SKBL), became freely available online, it opened the opportunity to examine and transform its text-based content in new ways. The purpose of this project is to apply and reflect on explorative visualizations of social networks as a method for presenting and analysing data from SKBL. LÄS MER

  2. 2. Experiencing Play with Digital Heritage through Mobile AR Technology

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Maria Guadalupe Alvarez Diaz; [2016]
    Nyckelord :designing digital heritage; mobile AR technology; gameplay; user experience methodology; aesthetics of technology; pleasures of play; embodiment;

    Sammanfattning : The present work is based on the research and design of a mobile AR experiment performed in the context of the emerging interdisciplinary fields of digital heritage and experience design. In an attempt to find a method to support the justification and discovery of elements that can influence the user towards the fulfilment of an objective in a heritage experience, my experimental research reveals that a combination of play moments including elements of embodiment and sensuousness in mobile AR are most suitable to convey a story. LÄS MER