Sökning: "Roleplaying games"

Visar resultat 11 - 15 av 41 uppsatser innehållade orden Roleplaying games.

  1. 11. Fashion and player retention in MMORPGs : A case study of Final Fantasy XIV: A realm reborn

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Carl Johan Bäckman; [2022]
    Nyckelord :MMORPG; fashion; player expression; player retention;

    Sammanfattning : Expression and identification through virtual characters in MMORPGs has actively been, and is still being studied throughout the 21st century, and with the growing industry of video games, these studies become more and more relevant than ever. However, the same cannot be said about the subject of self-expression in terms of wearable items of clothing in MMORPGs. LÄS MER

  2. 12. Sexy 16-Year-Old Baby-Eater: Gendered, Sexualized, and Racialized Discourses in Exalted, Second Edition

    Master-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Niels-Martin Ström Josefsen; [2021-11-26]
    Nyckelord :Roleplaying games; Exalted; feminist post-structural discourse analysis; representation; geek culture; race; gender; sexuality; Dungeons Dragons; discourses; White Wolf; misogyny; fantasy; genre subversion; social constructivism; media tropes; monstrous women; monstrous motherhood; infantilization; trans representation; sexualization; animalization;

    Sammanfattning : Previous research finds roleplaying games, as well as the wider spectrum of geek culture that they exist within, to be defined by discourses favoring a white, heterosexual, cis-male viewpoint, drawing up and reproducing stereotypes and tropes that are inherently misogynist, homophobic, and racist. Heretofore, research into discourses of gender, sexuality, and race in roleplaying games has focused overwhelmingly on market leader Dungeons & Dragons (1971- ongoing), largely neglecting to scrutinize other well-established titles that may adhere to or break from the same tendencies. LÄS MER

  3. 13. Roleplaying video games: a platform for accessing cultural heritage?

    Master-uppsats, Uppsala universitet/Kulturvård

    Författare :Magdalena Musichina; [2021]
    Nyckelord :roleplaying video games; RPG; cultural heritage; games; digital heritage; survey; conservation; video games; culture;

    Sammanfattning : Video games are one of the largest cultural industries in the world and an important part of life for billions of people. This medium offers much more than just entertainment and that is especially true for the field of cultural heritage, although there has not been sufficient research of video games from this perspective. LÄS MER

  4. 14. Emergent Player-Driven Narrative in Blades in the Dark and Dungeons & Dragons : A Comparative Study

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Oscar Svan; Anna Wuolo; [2021]
    Nyckelord :Tabletop role playing games TTRPGs ; emergent narrative; embedded narrative; Gamemaster GM ; improvisational play; player-driven narrative.; Rollspel; framväxande berättande; inbäddat berättande; spel mästare; improvisations spel; spelar-drivet berättande.;

    Sammanfattning : This paper presents a comparative study on two Tabletop Roleplaying Games, Dungeons & Dragons and Blades in the Dark. This paper takes a look at the narrative differences within the two systems. More specifically investigate if Blades in the Dark is more playerdriven than Dungeons & Dragons. LÄS MER

  5. 15. Folklig läkekonst och trolldom i bordsrollspel : Hur det muntliga berättandet i bordsrollspel kan levandegöra folkminnen

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Louvisa Löfstedt; [2020]
    Nyckelord :immateriellt kulturarv; folkminnen; folklig läkekonst; svartkonst; trolldom; muntligt berättande; bordsrollspel; rollspel;

    Sammanfattning : Den folkliga läkekonsten och svartkonsten ingår i det immateriella kulturarvet, d.v.s. kulturarv som inte kan representeras av konkreta ting. LÄS MER