Sökning: "UX research"
Visar resultat 1 - 5 av 274 uppsatser innehållade orden UX research.
1. ENERGY EFFICIENCY RATING IN DIGITAL SPACE : System Conscious Of Potential Energy Saving (SCOPES)
Master-uppsats, Umeå universitet/Institutionen för tillämpad fysik och elektronikSammanfattning : Can a tool effectively aid user experience (UX) and user interface (UI) designers, along with frontend developers, in implementing more energy efficient websites? The foundation for formulating the thesis questions and identifying the issue was laid through an exploration of related work. This study aims to present the development of a tool encompassing recommendations and practices from existing research, providing valuable support for designers and developers. LÄS MER
2. Designprocessen och maskininlärning: Framtiden för användarcentrerad design
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Artificiell intelligens (AI) och i synnerhet maskininlärning (ML) har inom UX-design visat potential att förbättra designprocessen genom att exempelvis identifiera användargrupper från stora datamängder, effektivisera idégenerering och automatisera repetitiva uppgifter. Det råder dock oenighet kring hur tekniken kan integreras i designprocessen. LÄS MER
3. Tillgänglighet och användbarhet för synnedsatta på offentliga webbplatser
Kandidat-uppsats, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och ITSammanfattning : This study analyzes the accessibility and usability of Swedish Public Authority´s websites for people with visual impairments, this was done with an online-survey answered by 51 respondents (35 respondents with a visual impairment and 16 without). Based on their answers a manual review of one sample website was performed. LÄS MER
4. Exploring a Wearable Technology for Enhanced Learning : - a design concept
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : This paper is an explorative interaction design study focusing on the development of a wearable device for enhanced learning of bodily skills. It uses a variation of technology scouting and matchmaking to explore possible technologies related to assistive technology for learning. LÄS MER
5. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
Kandidat-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. LÄS MER