Sökning: "box office."

Visar resultat 1 - 5 av 41 uppsatser innehållade orden box office..

  1. 1. Representationer av etniciteter i storfilmer, då och nu. : En kvalitativ och kvantitativ analys.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Richard Arhusen; Fredrik Olsson; [2024]
    Nyckelord :neoformalism; postcolonialism; critical culture theory; film analysis; ethnicity; quantitative analysis; qualitative analysis;

    Sammanfattning : This essay analyzes and puts research into the representation of ethnicities in successful films of the years 2001 and 2021, according to Box Office. The goal with this essay is to put additional knowledge about this subject and to shed additional light on how ethnicities are represented in films. LÄS MER

  2. 2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER

  3. 3. Forecasting U.S. Movie Gross Revenues : A Random Forest Classifier Approach Based on Pre-production Data

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Isak Einberg; Arian Hanifi; [2023]
    Nyckelord :;

    Sammanfattning : Blockbusters screening in cinemas often include star-studded casts in hope of becoming profitable. However, producing a movie is associated with great risk. More than half of the movies released between 2008 and 2012 in the U.S. LÄS MER

  4. 4. Konceptmätsystem i en Husqvarna motorsåg : Utveckling och design för integrering av mätsystem i en 540 iXP motorsåg

    M1-uppsats,

    Författare :Lucas Andersson; Sara Heikkilä; [2023]
    Nyckelord :Produktutveckling; integrering; AE-sensor;

    Sammanfattning : Denna rapport genomgår ett produktutvecklingsarbete för Husqvarna genom ett examensarbete på Jönköpings Tekniska Högskola. Projektet var att integrera ett datainsamlingssytem (H-DAS), Akustisk emissions sensor (AE-sensor) samt en display in i motorsågen 540 iXP. LÄS MER

  5. 5. Limitations of cGAN in functional area division for interior design

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Julia Sommarlund; [2022]
    Nyckelord :Neural network; Conditional generative adversarial network; Interior design; Automated design; Neurala nätverk; Villkorligt generativt motståndsnätverk; Interiördesign; Automatiserad design;

    Sammanfattning : A process that historically has been hard to automate is interior design, mainly due to its subjective nature and lack of obvious guidelines. Scientifically, there is interest to examine if subjective processes can be automated using black box algorithms such as neural networks, as well as corporate interest in this subject to increase efficiency and create systems for automated floor plan design. LÄS MER