Sökning: "gamification kth"
Visar resultat 6 - 10 av 80 uppsatser innehållade orden gamification kth.
6. Swift vs React Native : A performance comparison for automatization of gamification using QR-codes
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In the world of mobile applications, there is no lack of frameworks and languages to use for development. One of the most used frameworks is React Native, which builds on React for web browsers. The React Native framework allows the developer to write the application in JavaScript, and run the application on iOS or Android devices. LÄS MER
7. Feasibility of a program that helps evaluate the effects of gamification
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Gamification is a modern concept which refers to the act of adding game elements to a nongame environment. Especially interesting is gamification when applied to a learning environment in the form of game based learning (GBL). GBL has proven to be successful and increases both student motivation and student result. LÄS MER
8. Facilitating Behavioral Change among Women with Polycystic Ovary Syndrome : A Design-Oriented Case Study
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The polycystic ovary syndrome (PCOS) affects women or people with female reproductive organs negatively, by irregular periods, difficulties in getting pregnant, and excessive hair growth. The symptoms can be eased by taking on habits of regular physical exercise and a balanced diet. Taking on new habits is however a challenging task. LÄS MER
9. APPLYING GAMIFICATION ELEMENTS TO AN ONLINE CASINO PLATFORM
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Gamification is one of the most effective ways of creating and keeping high engagement among people. It is a deep exploration into what makes a game fun and how to apply those fun and engaging elements in real-life productive activities. LÄS MER
10. The Kayamandi Children’s Possibilities and Conditions for Digital Learning : An Ethnographic Minor Field Study Investigating the Digital Learning and Edtech Opportunities for the Primary School Children Living in a South African Township
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The educational system is going through a rapid shift towards digital learning, a phenomenon happening all over the world. This thesis examines the possibilities and conditions for digital learning amongst primary school children living in the township Kayamandi in Stellenbosch, South Africa. LÄS MER