Sökning: "persona design"

Visar resultat 1 - 5 av 86 uppsatser innehållade orden persona design.

  1. 1. Ett designförslag för en undervisningsplanering på IDA

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Lotta Norlander; [2023]
    Nyckelord :user experience; interaction design; design process; user interviews; SUS; användarupplevelse; interaktionsdesign; designprocess; användarintervjuer; SUS;

    Sammanfattning : The aim of the project was to create a design proposal for the teaching plan at the institution for computer science at Linköpings Universitet. A good teaching plan can be of great help for teachers when having to plan their time and their teaching. The current teaching plan has been criticized by its users to not be useful. LÄS MER

  2. 2. Inomhusklimat för simulering av hög boendetäthet i flerbostadshus

    Kandidat-uppsats, Lunds universitet/Avdelningen för Byggnadsfysik

    Författare :Linn Linderholt; Lovisa Persson; [2023]
    Nyckelord :Trångbodd; inomhusklimat; lägenhet; koldioxidproduktion; värmeproduktion; fuktproduktion; Technology and Engineering;

    Sammanfattning : In recent years overcrowding has decreased in European countries, but in Sweden overcrowding has increased, especially in the big cities. There is an ongoing problem in Swedish society regarding overcrowding that needs to be further investigated, and how these accommodations affect the design of the buildings they live in. LÄS MER

  3. 3. Gränssnittsdesign för optimal produkpresentation : Hur UX-design kan användas för produktpresentation och påverka användarupplevelse

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Sofia Dinh; [2023]
    Nyckelord :UX design; user experience; product presentation; interface design; UX-design; användarupplevelse; produktpresentation; gränssnittsdesign;

    Sammanfattning : This study has been carried out in collaboration with BeKa SWEDEN AB with the aim ofinvestigating how optimal product placement and product presentation should take place on awebsite using UX design. The research question reads as follows: "How can UX design beused to create an optimal product presentation of a single product, and further improve theuser experience on a web page?". LÄS MER

  4. 4. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Sergio J. Abuin; [2023]
    Nyckelord :video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Sammanfattning : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. LÄS MER

  5. 5. Att skapa historia

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Martina Villegas Bengtsson; [2023]
    Nyckelord :;

    Sammanfattning : History making is a research based project within the area of product design. It aimed to answer the question: How can oral history be preserved and displayed using product design? The purpose of preserving and displaying oral history is to contribute to the right of one's own history, as well as expanding the different perspectives of historical events that are otherwise dismissed. LÄS MER