Sökning: "random game"
Visar resultat 21 - 25 av 62 uppsatser innehållade orden random game.
21. Interventions for Identifying Context-Specific Causal Structures
Master-uppsats, KTH/Matematik (Avd.)Sammanfattning : The problem of causal discovery is to learn the true causal relations among a system of random variables based on the available data. Learning the true causal structure of p variables can sometimes be difficult, but it is crucial in many fields of science, such as biology, sociology and artificial intelligence. LÄS MER
22. En eventstudie om abnormal avkastning på spelsläpp hos svenska spelutvecklarbolag
Kandidat-uppsats, Södertörns högskola/FöretagsekonomiSammanfattning : This essay examines the impact of game releases on the Swedish stock market. As previous research has examined product launches and news releases, this thesis intends to investigate game releases by game developer companies such as developers of computer, console or mobile games. LÄS MER
23. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Real-time strategy (RTS) games feature vast action spaces and incomplete information, thus requiring lengthy training times for AI-agents to master them at the level of a human expert. Based on the inherent complexity and the strategical interplay between the players of an RTS game, it is hypothesized that data sets of played games exhibit clustering properties as a result of the actions made by the players. LÄS MER
24. Deep Reinforcement Learning in Cart Pole and Pong
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In this project, we aim to reproduce previous resultsachieved with Deep Reinforcement Learning. We present theMarkov Decision Process model as well as the algorithms Q-learning and Deep Q-learning Network (DQN). We implement aDQN agent, first in an environment called CartPole, and later inthe game Pong. LÄS MER
25. Benchmarking and Analysis of Entity Referencing Within Open-Source Entity Component Systems
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Runtime performance is essential for real time games, the faster a game can run the more features designers can put into the game to accomplish their vision.A popular architecture for video games is the Entity Component System architecture aimed to improve both object composition and performance. LÄS MER