Sökning: "Android user-interface"

Visar resultat 1 - 5 av 69 uppsatser innehållade orden Android user-interface.

  1. 1. Development of a Mobile Phone Application for Measuring Muscle Shaking (tremor) in Order to Simplify Medical Diagnostics

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kristoffer Gunnarsson; [2023]
    Nyckelord :Android application; Medical diagnostics; Accelerometer; Graphical user interface; Frequency analysis; Androidapplikation; Medicinsk diagnostisering; Accelerometer; Grafiskt användargränssnitt; Frekvensanalys;

    Sammanfattning : At the moment, there is no quick and easy method to measure muscle shaking (tremor) reliably. In order to avoid long waiting times for an Electromyography (EMG) investigation, this thesis aims to create an Android smartphone application capable of measuring muscle tremor at a moment’s notice. LÄS MER

  2. 2. Evaluating the Performance of Android and Web Applications for the 2048 Game : Using Firebase

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Om Tejaswini Kokatam; Pavithra Reddy Pulimi; [2023]
    Nyckelord :Web application; Android application; Firebase; Unity; Test lab; Performance;

    Sammanfattning : Background: In the rapidly evolving field of game development, the demand for diverse platform support is increasingly significant. This thesis explores the creation of a Unity-based game compatible with both Web and Android platforms, addressing the rising need for cross-platform gaming experiences. LÄS MER

  3. 3. Comparing User Interface Design Implementation between Cross-Platform and Native Mobile Applications : FlutterFlow versus Jetpack Compose

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Adrian Jonsson Sjödin; Alexander Lundqvist; [2023]
    Nyckelord :Cross-Platform; Native; Mobile development; Low-code; Jetpack Compose; FlutterFlow; User interface; Cross-Platform; Native; Mobilutveckling; Low-code; Jetpack Compose; FlutterFlow; Användargränssnitt;

    Sammanfattning : Smartphones have become indispensable in modern life, largely due to the vast array of apps that aim to simplify and enrich our daily experiences. Given the vast number of apps available, it's crucial to have a unique and user-friendly UI to stand out from the crowd. LÄS MER

  4. 4. Interaction design for automatic tracking of free weight exercises using computer vision and IoT systems

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Axel Mulder; [2022]
    Nyckelord :Computer Vision; Interaction Design; IoT; Machine Learning; User Experience; User Interface; Technology and Engineering;

    Sammanfattning : Computer vision is on the cusp of revolutionizing several different markets through its applications. One such market is that of fitness and exercise. Advagym, Sony's connected gym solution is currently employing IoT solutions to track exercises in a gym environment. LÄS MER

  5. 5. Utveckling av intelligens för en robotplattform AIDA

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Danny Tran; Bo Valdemar Norgren; Hugo Winbladh; Emily Tsai; Jim Magnusson; Ebba Kallström; Fredrik Tegnell; [2022]
    Nyckelord :AI; Artificial intelligence; Machine learning; Object recognition; Object tracking; Speech recognition; Convolutional neural networks; Deep learning; Hyperparameters; Inverse kinematics; Image classification; Optimization; AI; Artificiell intelligens; Maskininlärning; Objektigenkänning; Objektspårning; Taligenkänning; Neurala faltningsnätverk; Djupinlärning; Hyperparametrar; Inverskinematik; Bildklassificering; Optimering;

    Sammanfattning : Rapporten beskriver utvecklingsarbetet och resultatet från utvecklingen av en robotplattform vid namn AIDA (AI Design Assistant), som utvecklades åt Institutionen för datavetenskap vid Linköpings universitet. Plattformen består av en robotarm som utgörs av sex stycken servomotorer, som är anslutna till en enkortsdator. LÄS MER