Sökning: "Blender"

Visar resultat 21 - 25 av 73 uppsatser innehållade ordet Blender.

  1. 21. Screw Hole Detection in Industrial Products using Neural Network based Object Detection and Image Segmentation : A Study Providing Ideas for Future Industrial Applications

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jakob Melki; [2022]
    Nyckelord :Artificial intelligence AI ; Automated assembly and disassembly; Computer vision; Machine learning; Neural networks; Object detection; Screw hole detection; Semantic segmentation; Artificiell intelligens AI ; Automatiserad montering och demontering; Datorseende; Maskininlärning; Neurala nätverk; Objekt detektering; Skruvhålsdetektering; Semantisk segmentering;

    Sammanfattning : This project is about screw hole detection using neural networks for automated assembly and disassembly. In a lot of industrial companies, such as Ericsson AB, there are products such as radio units or filters that have a lot of screw holes. LÄS MER

  2. 22. Rigify inom produktion : Ett gångbart produktionsverktyg för mindre aktörer och företag?

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Johan Axdorph; Henrik Olsson; [2022]
    Nyckelord :Blender; animation; spelutveckling; riggning; rigify;

    Sammanfattning : Detta arbete har haft som syfte att undersöka huruvida Blenders (1994) tilläggsverktyg Rigify kan användas för att frigöra arbetskraft inom spelindustrin, då det är ett verktyg för riggning av 3D-karaktärer. Forskare har tidigare gjort försök till att skapa algoritmer som kan hjälpa till inom 3D-animation genom att ha skapat självgenererade riggar (Baran & Popovic 2007; Pan et al 2009; Bharaj et al 2012), samt riggar som också skinnas, eller knyts, direkt till karaktären (Le & Deng 2014). LÄS MER

  3. 23. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  4. 24. Cultural Heritage Reconstruction of the Cinema Flamman Using VR

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Joakim Burman; Jonathan Eksberg; Mirai Ibrahim; Tommi-Roy Karlsson; Johan Pettersson; Adam Rohdell; [2021-09-14]
    Nyckelord :Virtual Reality; User Experience; Cultural Heritage Preservation; Software Development; Game Design;

    Sammanfattning : Virtual reality is adopted in many areas such as the military, education, health care, and preservation of cultural heritage. This thesis will further explore the possibility of cultural heritage preservation in virtual reality by reconstructing the environment of the old and defunct cinema in Gothenburg named Flamman. LÄS MER

  5. 25. Investigation of Physical Stability of Baobab Pulp Emulsion – for Food Application

    Master-uppsats, Lunds universitet/Livsmedelsteknik och nutrition (master)

    Författare :Nguyen Tu Linh Lam; Shenghongyi Zhu; [2021]
    Nyckelord :baobab fruit pulp; emulsion physical stability; plant-based sauce; food technology; Agriculture and Food Sciences;

    Sammanfattning : Background and objectives Baonaise is a novel plant-based savoury sauce. Baonaise sauce base (BSB) is produced from baobab fruit pulp. Creaming and phase separation were observed in Baonasie from previous studies at the company. LÄS MER