Sökning: "data gathering"

Visar resultat 1 - 5 av 1259 uppsatser innehållade orden data gathering.

  1. 1. Artificiell Intelligens vid Mergers & Acquisitions En kvalitativ studie om hur Artificiell Intelligens påverkar den kommersiella Due Diligence-processen vid Mergers & acquisitions.

    Kandidat-uppsats, Göteborgs universitet/Företagsekonomiska institutionen

    Författare :David Sax; Hannes Hård Af Segerstad; Hugo Törnqvist; [2024-03-06]
    Nyckelord :;

    Sammanfattning : This thesis explores the impact of Artificial Intelligence on the Due Diligence process in Mergers & Acquisitions. The study focuses on the integration of AI in streamlining and enhancing the efficiency of the DD process, traditionally known for being extensive and time-consuming. LÄS MER

  2. 2. Exploring the Integration of Artificial Intelligence Tools in English as a Foreign Language (EFL) Pedagogy. A Literature Review

    Uppsats för yrkesexamina på grundnivå, Göteborgs universitet / Lärarutbildningsnämnden

    Författare :Rasmus Andersson; Axel Ringhagen; Albin Tapper; [2024-01-18]
    Nyckelord :Teachers; implementing AI; EFL classroom;

    Sammanfattning : The introduction of artificial intelligence (AI) tools in schools has sparked a polarised debate about its negative impact on critical thinking, plagiarism, and problem-solving skills. Future educators will be affected by the tools, prompting this thesis to explore their potential benefits and challenges through a literature review. LÄS MER

  3. 3. AI: A helping hand for digital marketing agencies? : AI: En hjälpande hand för digitala marknadsföringsbyråer?

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Hampus Ekman; Erik Strand; [2024]
    Nyckelord :GPT-3; Digital marketing; Artificial intelligence; Efficiency; Streamlining; Processes; Content generation.;

    Sammanfattning : This study evaluates whether generative AI tools built on the language model GPT-3 can streamline the processes of digital marketing agencies. The method used for gathering qualitative data was two sets of semi-structured individual interviews with different digital marketing agencies. LÄS MER

  4. 4. Spelling in the Digital Age: Spell- checkers’ Impact on Writing : A quantitative study on the effects of spell- checkers on English grammar

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för lärande, humaniora och samhälle

    Författare :Naba Hussein; [2024]
    Nyckelord :Language acquisition; spell-checkers; technology; spelling; misspelling; transposition; substitution; omission; insertion;

    Sammanfattning : Due to the increased usage of technology and its indicated aid in writing acquisition, it is important to investigate the effects of spell-checkers on the English language. Thus, this essay has conducted a quantitative study to ascertain if there has been an improvement or regression in English spelling with the aim of gathering an indication of if and how spelling has evolved and changed with the development of spell-checkers. LÄS MER

  5. 5. Praktiska digitala medium i historieundervisningen : En översikt av forskning om hur digitalt game-based learning kan användas för att förbättra elevernas kunskap om historieämnet

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Dennis Gullstrand; Erik Lund; [2024]
    Nyckelord :history; history didactics; history education; didactics; practical; game based learning; game; games; digital; computer; Assassin s Creed; Making History; Crusader Kings; Hearts of Iron; high school; historia; historiedidaktik; historieundervisning; undervisning; didaktik; praktiskt; game based learning; spel; digital; digitala; dator; Assassin s Creed; Making History; Crusader Kings; Hearts of Iron; gymnasie; gymnasiet; högstadium; högstadiet; grundskola;

    Sammanfattning : The traditional history educational methods mainly consists of and are focused on memory, reading, repetition and writing skills, however this paper aims to give an overview of research regarding “Game-based learning”, it’s uses in education of history, and if it can be used as a way to complement the traditional education and give history teachers the tools to make their teaching more diverse. Useful materials were found in the databases: EBSCO, IEEE Xplore och Science Direct. LÄS MER