Sökning: "Game-preservation"

Visar resultat 1 - 5 av 9 uppsatser innehållade ordet Game-preservation.

  1. 1. Video Game Preservation and Emulation from Three Perspectives: Developers, Archivists and Gamers

    Master-uppsats, Södertörns högskola/Medieteknik

    Författare :Camilla Johansson; [2023]
    Nyckelord :Video Games; Digital Games; Video Game Preservation; Digital Preservation; Emulation; Archiving Games;

    Sammanfattning : This paper presents a comprehensive research study that investigates the perspectives of video game preservation from three distinct target groups consisting of game developers, game museums, and video game enthusiasts. Each target group expressed their thoughts and opinions regarding game preservation efforts and the use of emulation as a preservation method. LÄS MER

  2. 2. Spelhistoriens arvingar : En arkivstudie av svenska spelares attityder till digitalt spelbevarande

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :András Szilagyi; [2023]
    Nyckelord :ALM; archive; archival science; archival paradigm; digital games; gamers; actornetwork theory; attitudes; phenomenology; quantitative; survey; sociocultural; game preservation; textual analysis; ABM; arkiv; arkivvetenskap; arkivparadigm; digitala spel; spelare; actor-network; theory; attityder; fenomenologi; kvantitativ; enkät; sociokulturell; spelbevarande; textanalys; Cultural Sciences;

    Sammanfattning : This thesis aims to elicit different attitudes toward digital game preservation among Swedish digital game players. The questions in focus can be divided into two groups: the attitudes toward preservation of the games themselves, and the attitudes toward safeguarding the sociocultural aspects that stem from player interaction with digital games. LÄS MER

  3. 3. Spelar spelare någon roll? Svenska spelares tankar kring och erfarenheter av spelbevarande ur ett arkivperspektiv

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :André Martin; [2022]
    Nyckelord :ALM; archives; cultural heritage institutions; archival paradigms; digital games; gamers; the game industry ABM; arkiv; kulturarvsinstitutioner; arkivparadigm; digitala spel; spelare; spelindustrin; Cultural Sciences;

    Sammanfattning : This master thesis examines positions to long-term preservation of digital games in Sweden. Digital games are a new artform and type of cultural heritage but few actions have been taken to preserve them in an institutional context. If nothing is done now digital games risk disappearing very soon. LÄS MER

  4. 4. ’Save file empty’ : ABM-institutioners och spelföretags tankar kring digitalt spelbevarande

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Ida Frisell; Stina Ågren Jönsson; [2021]
    Nyckelord :ALM; archives; archival paradigm; archival science; Bourdieu; digital preservation; field theory; game developers; game preservation; records management ABM; arkiv; arkivparadigm; arkivvetenskap; digitalt bevarande; fältteori; spelbevarande; spelutvecklare; Cultural Sciences;

    Sammanfattning : ‘Save file empty’: ALM institutions’ and game developers’ thoughts regarding digital games preservation This master’s thesis examines attitudes towards the preservation of digital games in Malmö, Sweden. Malmö is one of Europe’s largest gaming hubs and is home to many game studios. LÄS MER

  5. 5. Exit game? Any unsaved progress will be lost : En praktikteoretisk analys av relationen mellan svenska spelföretag och ABM-institutioner

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Lina Risheim; Klara Smedsaas; [2017]
    Nyckelord :Game-preservation; digital games; ALM; game companies; practice; practice theory; Sweden; Spelbevarande; digitala spel; ABM; spelföretag; praktik; praktikteori; Sverige;

    Sammanfattning : This thesis analyzes the relationship between Swedish video game companies and the institutions for Archive, Libraries and Museums (ALM). The aim is to further the discussion regarding preservation of digital games. LÄS MER