Sökning: "Player versus Player"

Visar resultat 1 - 5 av 21 uppsatser innehållade orden Player versus Player.

  1. 1. Learning Multi-Agent Combat Scenarios in StarCraft II with League Training : an exploration of advanced learning techniques on a smaller scale

    Master-uppsats, Linköpings universitet/Artificiell intelligens och integrerade datorsystem

    Författare :Teodor Ganestål; [2022]
    Nyckelord :;

    Sammanfattning : Google DeepMind trained their state-of-the-art StarCraft II agent AlphaStar using leaguetraining with massive computational power. In this thesis we explore league training onsmall-scale combat scenarios in StarCraft II, using limited computational resources, to an-swer whether this approach is suitable for smaller problems. LÄS MER

  2. 2. A CINEMATIC VILLAGE FOR A CHANGING LANDSCAPE - AN ALPINE ROMANTIC STORY

    Master-uppsats, KTH/Arkitektur

    Författare :Diana Sacco; [2022]
    Nyckelord :Alps; Aosta Valley; Oyace; Artificial lake; Climate change; Fiction; Cinematic; Novel; Narrative; Village; Staging; Performative; Future landscapes; awareness; Movie; wilderness; artefice; constructed;

    Sammanfattning : Climate change has already had noticeable effects on the environment. Glaciers are retreating, ice on lakes and rivers is melting earlier, plant and animal species have relocated, and trees are blooming sooner. LÄS MER

  3. 3. Theorizing the stage of the Eurovision Song Contest as political engagement: : Insights from the Eurovision Song Contest– a peace project that evolved into an arena for political propaganda

    Kandidat-uppsats, Uppsala universitet/Institutionen för kulturantropologi och etnologi

    Författare :Emma Fritze; [2022]
    Nyckelord :Eurovision Song Contest; imagined communities; political discourse; impression management; nation branding;

    Sammanfattning : Over the last six decades, the Eurovision Song Contest has tried to embody the voice of European unification and international corporation. Previous scholars have depicted Eurovision as something highly influential and beneficial for all participating parties, whether that relates to the opportunity for commercial profit, outspoken Europeanist aspirations, or desired political progress– the song contest is utilized by multiple actors for varying reasons. LÄS MER

  4. 4. Vilken karaktär väljer du? : Karaktärsval i digitala spel och klädernas roll

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Elin Svensell; Amanda Öberg; [2021]
    Nyckelord :digital games; gender; character choice; clothes in games; game character; Digitala spel; kön; karaktärsval; kläder i spel; spelkaraktär;

    Sammanfattning : In this study we look at character choices in digital games, what causes them and more specifically how big of an impact the character’s clothing has on this choice, and how this differs between genders. Further, we also look at differences in how partially nude characters are perceived versus fully clothed characters, as well as how all of this affects the player's user experience. LÄS MER

  5. 5. Investigating gameplay and gaming experience in an audio-only puzzle game using stressful versus calm ambience

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Catherine Crépault Wibe; [2021]
    Nyckelord :audio engineering; game; soundgame; audiogame; gaming experience; player experience; sound-only game; stressful; calm; ambience; computer game; ljudteknik; spel; ljudspel; stress; lugn; atmosfär; spelupplevelse; dataspel;

    Sammanfattning : This study investigates if gameplay in an audio-only puzzle game differs when the player is feeling stressed or calm. This was done by conducting a test where 14 participants played an audio-only, puzzle game with two levels. One level containing stressful ambience and the other level containing calm ambience. LÄS MER