Sökning: "core gamers"

Hittade 5 uppsatser innehållade orden core gamers.

  1. 1. Consumer perspectives towards monetization and its impact on AAA game designs

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jubril Ahmadu; [2023]
    Nyckelord :Monetization; microtransactions; consumer; consumer market; game design; video games;

    Sammanfattning : Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. LÄS MER

  2. 2. Den andre spelaren : En etnologisk studie av kvinnliga gamers i en manlig spelkultur

    Master-uppsats, Uppsala universitet/Institutionen för kulturantropologi och etnologi

    Författare :Moa Broqvist; [2021]
    Nyckelord :gamer identity; discourse theory; gender; representation; gameridentitet; diskursteori; genus; representation;

    Sammanfattning : The gaming community is generally regarded as highly masculine. Gamers are often identified as white, heterosexual, young men. Women who play games are viewed as an anomaly. In reality many women play, and depending on which games that count, women are the majority of game consumers. LÄS MER

  3. 3. The relationship between extramural English activities and performance on vocabulary tests among Swedish upper secondary school learners

    Uppsats för yrkesexamina på grundnivå, Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Författare :Lejla Zeidan; [2019]
    Nyckelord :Extramural English; out-of-school learning; vocabulary; second language acquisition; second language learning; ESL; EFL; vocabulary acquisition; core vocabulary; peripheral vocabulary; gaming; gamification; upper secondary school; gamers; non-gamers; vocabulary test; Paul Nation; extramural engelska; vokabulär; vokabulärinlärning; språkinlärning; EFL; ESL; gaming; gamification; gymnasiet; gamers; non-gamers; Paul Nation;

    Sammanfattning : The purpose of this study is to provide additional research on the topic of the relationship between extramural English activities and performance on vocabulary tests among Swedish school learners. Data were collected from English L2 learners in Swedish upper secondary school (English 6 course). LÄS MER

  4. 4. How Interactions Shape the User Experience – a Mobile Virtual Reality User Study

    Kandidat-uppsats, Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Författare :Simon Bothén; Patrik Nilsson; [2017]
    Nyckelord :mobile virtual reality; interactions; controller; gamer and non-gamer; comparison;

    Sammanfattning : Virtual reality is becoming more popular and accessible to a broaderaudience, since practically every modern smartphone can be used. The problemwith new components of a technology is the lack of guidelines for the developers.In this thesis, a set of mobile virtual reality games were analysed and broken downinto its core interactions. LÄS MER

  5. 5. In-Game Advertising: Making or Breaking the Computer Gaming Experience?

    D-uppsats, Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Författare :Simon Berg; Christian Schager; [2006]
    Nyckelord :in-game advertising; computer games; video games; marketing; core gamers;

    Sammanfattning : The practice of placing advertisements in computer and video games is referred to as in-game advertising. Due to an increase in the number of internet connected gaming devices, in-game advertising is by many analysts expected to become an important marketing tool for reaching the elusive target group of males aged 18 to 34; a group that watches less television in favor of playing more computer and video games. LÄS MER